Interstellar travel will be possible in KSP 2, using a variety of new parts and "next-generation technology" to ensure your Kerbonauts get there in one piece. The introduction of colony-building and a larger selection of things to do on each planet is mirrored by an expansion in just how far out you can travel in Kerbal Space Program 2. Interstellar travel with new technologies in Kerbal Space Program 2 How exactly it will work, Star Theory Games have yet to explain, except that it will remain "true to the spirit of the original Kerbal Space Program". The prospect of multiplayer is a very exciting one for many KSP veterans. Modding was a huge aspect of the original KSP, with in-depth mods appearing very soon after the game was first released in Early Access and consistently pushing the frontier of what was possible further and further outwards, with new parts, new planets, new mechanics, and so on. Kerbal Space Program 2 Multiplayer and Modding confirmedĪnother big selling point of the game is that Star Theory Games have confirmed full Kerbal Space Program 2 multiplayer and modding support. With time and success you'll even be able to start constructing and launching craft from these colonies as well. We're assured that these colonies will pose numerous challenges, from gathering the resources required to build and maintain everything to the actual construction of "structures, space stations, habitations, and unique fuel types". That's right: this time round you're not only in charge of constructing and piloting spacecraft, but you are also responsible for expanding Kerbal territory outwards from Kerbin and the Kerbal System as a whole. Below we've outlined the main confirmed changes to the original space-faring formula.Ĭonstruct colonies in Kerbal Space Program 2īy far the most ambitious new gameplay feature that Star Theory Games are adding to Kerbal Space Program 2 is the introduction of colonies. This trailer, and the information that Star Theory Games have revealed to the public so far, has given us a fair idea of what's changing this time round in terms of Kerbal Space Program 2 gameplay. A mashup of beautiful interstellar vistas and glimpses of various new gameplay features that Star Theory Games are bringing to the KSP franchise, it does exactly what a good trailer should do. This Kerbal Space Program 2 trailer is really quite fantastic, in my opinion. Kerbal Space Program 2 trailer - new gameplay revealed What we do know, however, is that when it arrives it'll be coming to Steam as well as potentially "other digital storefronts" according to the press release. Beyond that, no details have yet been given. That is, we know it's coming sometime in 2020, most likely in the first quarter of the year. The Kerbal Space Program 2 release date has been. We'll go through everything we know about the upcoming Kerbal Space Program 2 below, from release date information to in-depth trailer analysis, confirmed new gameplay features, and more. This sequel to the much-beloved spaceflight simulator looks to improve upon its predecessor in a great many ways, from multiplayer support to colonisation and interstellar travel. So people don’t just “create spacecraft” the work is split up among dozens of engineering disciplines and triple checked (at least) with tons of redundancy, to ensure high factors of safety.Kerbal Space Program 2 was not an announcement that we expected to appear with this year's Gamescom Opening Night Live event, but it's certainly one that caught everyone's eye. Any extracurricular involvement in your area of interest is good but more relevant practice could vary from CAD modeling, CFD simulations, to MATLAB coding.īuilding spacecraft takes thousands of incredibly skilled individuals from machinists, to simulation engineers, to coding geniuses. All that said, I think the orbital mechanics of KSP are quite nice and give you a great feel for rocket trajectories. I don’t actually build spacecrafts, I’m just trying to one day :) so maybe someone else has a more anectodal and accurate comparison, so take my response with a grain of salt. The industry equivalent would be creating complex simulations which are way less fun and far more technically reliant on the environment and parts involved in the specific simulation (like CFD of a certain point of a rockets travel in our atmosphere, or FEA of the internal stresses on a certain structural component of the spacecraft). I think it’s a good start to boost your interest in building spacecraft but the involvement, level of detail, and division of tasks in actual spacecraft building is so much more meticulous and technical as opposed to KSP, which is really just snap-fit, modular, simulated, rocket building.
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